I waffled over who to choose for the StrangerVille mystery for a bit, because I had a few sims who I thought would be a good fit.
Persephone was my first choice, because it would give her a reason to move out on her own, but she wasn't really the type to solve a mystery.
Then I considered Alec, who was a much better fit since he was a vampire hunter (finally, something for him to hunt besides vampires!). He already had a lot going on though, considering I needed him to finish his career, aspiration, and he had still yet to open the restaurant that I had initially set as his main goal.
Finally, that left Andy, who was as equally good fit, since she was at the top of the science career and had just completed her City Native aspiration. Finishing both of the location aspirations seemed like a good goal for her, so she (obviously) ended up being my pick.
The game prompts her to buy 5 items, so I picked up all the books, because they seemed like the most useful item. Also, the bizarre fruit.
There's a few different ways to get a keycard in StrangerVille, and I like that it depends on what skill set your sim has. Andy's got a high programming skill, which is what unlocked this for her, but it looks like she could have also requesitionied one from the military if she had a high enough rank, or gotten one from the curio shop if she had traded her evidence in there.
This is actually very pretty, it would be kind of fun to use an infected StrangerVille as an apocalypse save, if I ever hated myself enough to try playing an apocalypse.
After she gets the scanner, she's supposed to scan around the plants to find spores, and it takes me way too long to realize you should be scanning plants around the secret lab if you want to find more than one spore at a time.
Not sure what the crazy colander hat is supposed to be protecting him from, exactly, but clearly it's not much use against aliens. ;)
Erwin is missing again, and some other townie has taken his place. Maybe he left after he realized his special conspiracy hat was useless against aliens.
Any woman who befriends a raccoon thinking it's a cat would also attempt to befriend a large plant.
I sent her back home at this point to take care of some needs, and let the spore scanner recharge.
So, I did what any logical person would do.
So she cured Alec, and then Jeff, and then had to wander outside to track down Miko, who took off running as soon as she left the trailer.
Thankfully, you only need to test it on three sims before the game allows you to create the final vaccination, so I had Andy travel back to the lab to make these three a proper cure.
I wonder if the level of infection of your team factors in to whether they win the fight.
I was a little concerned that Jeff and Alec were going to be stuck with the possessed faces, but they seem to have fixed themselves when I loaded their household to check in on them.
It's more of a curse than a blessing, really.
I don't think I'll be able to have her finish that one though, because I know one of the requirements is to get a tan, and aliens can't tan, sadly. :(